Category: Sound Effects (Page 1 of 2)

It’s not Foley, but it’s still great Sound Effects!

A Sound Effect Blog has a very interesting post on how to create horror sound effects.

It’s a detailed discussion from sound designer/re-recording mixer Joe Dzuban who has worked with some great horror masters of film today like James Wan and Guillermo del Toro.

While I bristle at the word “foley”- a term that’s used for movies and not really applicable for the sound effects we develop in audio drama, its great to have access to it. After all, foley is created to provide sound to coincide with footage shot with film. Audio Drama SFX are used live, as well as in post-production but created not to represent the sounds in visuals but rather to build story from the acting and the script. I’m known for not “crossing the streams” of my artistic endeavors even though I appreciate each and every form. But, if our medium matters, it’s important to give Audio Drama it’s due. You wouldn’t call the pages of your best-selling novel, “slides”, so why “foley” instead of “SFX”?

It is true that many people come to Audio Drama being visual consumers of story first, and that explains why so many think of foley as being the first term that comes to mind, but what’s more important is that we can find some crossover with the mediums, just like we do with live stage plays, comics, or audiobooks. Audio Drama is the most flexible of artistic mediums as it can wander across all others (except perhaps Miming!).

The key element is that generated sound in audio drama requires the listener to understand what the producers and writers are marking as important. While film can contrast foley against images to provide discordant tones and even moods, Audio Drama requires accuracy so that a fluency of sound creates a congruent understanding of the full setting and meaning of the story.

So, check out what tricks and tips in the above article might work well in an audio drama sound effect library, and bring your thoughts into the comments.

To Foley or NOT to Foley

For the longest time I’ve held a secret dislike for the term “Foley”. Don’t get me wrong, I think it’s a perfectly good description for someone who makes sound effects for a movie. But since radio drama and thus audio drama has been around for a lot longer than sound in movies, I think we should have our own terms. I’ve been lobbying for Farnby for sound effects digitally put together for audio drama (in honour of the amazing Stevie K. Farnaby) and Ely for live audio theatre creations (for the wildly enthusiastic live designer of sound for Wildclaw Theatre Ele Matelan).

Certainly, there are and have been many more amazing practitioners of the sound of the audio universe, for example Mike Martini and Mark Magistrelli who have their own thoughts on the use of “Foley Artist”. From http://www.mediaheritage.comMedia Heritage:  Sound Effects Guy: Don’t Call It Foley

This weekend, MH’s Mike Martini and Mark Magistrelli will be performing live sound effects on stage for a radio recreation of a script entitled The Canterville Ghost for a Cincinnati theater company. It’s the sixth production for Martini producing the sounds of doors closing, footsteps, thunderclaps, horse clops, etc., for this theater company. Mike has been a bit of a “sound effects nut” over the last decade or so, studying techniques of the artists from radio’s golden age and finding new “sounds” for modern ears. Just, please, don’t call him a Foley Artist.

It’s not that a true radio sound effects person has anything personal against a Foley Artist—indeed, on the surface they seem to do the same thing. And yet, not really. The original “Foley Artist” was none other than Jack Foley, himself; a sound technician from the silent film days of Universal Studios. When the “talkies” came about in the late 1920s, Foley struggled to have early film stars heard on film because of the primitive nature of carbon microphones and sound horns. So Foley devised a way to add or “augment” voices and sound effects synchronized to early sound-on-film. That his name has been immortalized for the process he invented is a tribute to his skill and creativity. Today’s film Foley Artists work strictly during the post-production part of filmmaking. They still sometimes make sounds by hand but mostly those sounds are digitally pre-recorded in a huge sound board. Still, the all of the sounds are added “after the fact.” This allows a Foley Artist to “get it right” each and every time.

A “real” (read: radio) sound effects artist didn’t have the luxury of post-production. They did it “live” alongside the actors. Although some effects were on prerecorded discs, they still had to be performed live. Like walking on a tightrope, it’s that vulnerability, that possibility of a very audible mistake, that separates a sound effects artist from a Foley. And mistakes did happen, too—guns misfired, equipment broke, etc., but the sound effects artist was responsible for an important part of the broadcast. Just how big a part? A radio program without sound effects is like a painting without a canvas. It’s the picture painted in the listener’s imagination that gives the dialogue width, depth and breadth.

With the death of the golden age of radio, many sound effects artists probably became Foley Artists—however, if you ran into them in the studio commissary, my guess is they probably took umbrage to being called a “Foley.”

So, what do you think? Do you call yourself a “Foley Artist”? Why or why not. Let us know in the comments…

Nothing like the Real Thing?

Every once in a while we find an awesome article on the benefits between real sounds and Foley creation. Trento Stefano gives a clear analysis between the real and the simulated in this pdf article Foley Sounds Vs. Real Sounds. Considering how Foley is used to describe motion pictures, maybe we need a term to represent Audio Drama digital sound effect productions. How about “Farby” for sound effects developed by the wildman of audio sound effect creation, Stevie K. Farnaby of Brokensea.com?

Shepard Tones

Just watched Dunkirk with my colleague and I was interested in how this tension was developed through the ticking clock. According to nofilmschool this is all about a Shepard Tone.

Do you use Shepard Tones in your audio drama? Maybe it’s time to start ratcheting up the tension!

 

 

Foley Secrets

foleyWhile the art of Foley tends to be a term used for Film exclusively, those of us in audio drama have a special place in our hearts for the amazing practitioners. Sound makes and breaks movies, just like a good musical score, and no differently than the main focuses of story, acting, and cinematography. Foley tends to get overlooked and often that’s because when it’s done right, it’s so integrated in the product that you don’t even realize how amazing it makes the whole.

Check out vimeo’s release of The Secret World of Foley and check out how awe-inspiring foley truly is!

The Sonic Pioneer Ora Nichols

marchoftime2From kuow.org:

Being the first sound effects woman came with its challenges. Actors and directors were still learning to value her trade as a much they valued their own. Ora Nichols worked with Orson Welles frequently, but there was an ongoing tension between the two over how sounds were created.

Ora Nichols thought that the best sound effects could sometimes come from sources other than the object itself. For example, an egg beater on the radio sounds more like a lawn mower than an actual lawn mower.

Congratulations Ora! Thanks so much for your work in foley and sound effects and Happy Woman’s Day!

Master of Mayhem in Warner Brothers

tregThe genius of Carl Stalling has long been accepted. Often considered to be one of the most innovative composers of the 20th century. Sometimes forgotten is the Costello to Stalling’s Abbott- that of Tregoworth Edmond Brown . “Treg” as he was called (although I’d be tempted to call him “Doc Brown” myself), was a brilliant composer himself, and an article from Neatorama called The Sound Effects Genius Behind the Looney Tunes and Merrie Melodies will give a look at the amazing man and his inventive work. As audio drama producers everywhere tinker with the right sound, imagine Treg recording live bits, placing sounds together from Foley in his cabinet or rummaging through old film clips. However you put it, the success of the Warner Brother Cartoons had as much to do with the sound of the shorts as it did with the visuals!

The Sounds of the Wild!

Walrus-soundAs reported in Chart Attack:

The Macaulay Library at Cornell University, home of the world’s largest and oldest collection of nature recordings, just uploaded the whole, totally searchable, archive online for free. 9,000 species from across the world are documented in 150,000 audio recordings, totaling 10 terabytes and a run time of 7,513 hours.

The library has been building its holdings since 1929, amassing recordings from 75% of the world’s bird species (it operates within the Cornell Lab of Ornithology after all) and a growing collection of insect, fish, frog, and mammal recordings as well. It took the archivists a dozen years to digitize the whole kit and caboodle.

This represents just a small fraction of the estimated 8.7 million species living on earth, and still, it’s far and away the best catalogue detailing what life on earth sounds like.

So get downloading some of the best sounds for your next great African adventure in audio drama!

 

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