Tag: SFX

It’s not Foley, but it’s still great Sound Effects!

A Sound Effect Blog has a very interesting post on how to create horror sound effects.

It’s a detailed discussion from sound designer/re-recording mixer Joe Dzuban who has worked with some great horror masters of film today like James Wan and Guillermo del Toro.

While I bristle at the word “foley”- a term that’s used for movies and not really applicable for the sound effects we develop in audio drama, its great to have access to it. After all, foley is created to provide sound to coincide with footage shot with film. Audio Drama SFX are used live, as well as in post-production but created not to represent the sounds in visuals but rather to build story from the acting and the script. I’m known for not “crossing the streams” of my artistic endeavors even though I appreciate each and every form. But, if our medium matters, it’s important to give Audio Drama it’s due. You wouldn’t call the pages of your best-selling novel, “slides”, so why “foley” instead of “SFX”?

It is true that many people come to Audio Drama being visual consumers of story first, and that explains why so many think of foley as being the first term that comes to mind, but what’s more important is that we can find some crossover with the mediums, just like we do with live stage plays, comics, or audiobooks. Audio Drama is the most flexible of artistic mediums as it can wander across all others (except perhaps Miming!).

The key element is that generated sound in audio drama requires the listener to understand what the producers and writers are marking as important. While film can contrast foley against images to provide discordant tones and even moods, Audio Drama requires accuracy so that a fluency of sound creates a congruent understanding of the full setting and meaning of the story.

So, check out what tricks and tips in the above article might work well in an audio drama sound effect library, and bring your thoughts into the comments.

Nothing like the Real Thing?

Every once in a while we find an awesome article on the benefits between real sounds and Foley creation. Trento Stefano gives a clear analysis between the real and the simulated in this pdf article Foley Sounds Vs. Real Sounds. Considering how Foley is used to describe motion pictures, maybe we need a term to represent Audio Drama digital sound effect productions. How about “Farby” for sound effects developed by the wildman of audio sound effect creation, Stevie K. Farnaby of Brokensea.com?

A Sound Collection Not to be Missed

sonniss-free-bundle-729x349Sonniss has released for a limited time, for free, a ten gig audio sound effect bundle NOT TO BE MISSED by audio drama producers and creators. As this article from bedroomproducersblog explains:

Sonniss has released GameAudioGDC Bundle, a completely free to download sound collection featuring over 10 GB of high quality royalty free sounds for video game development and other creative work.

The library was released on March 7th and it will remain a free download until April 2nd. Sonniss states that they’re giving away this sound collection in order to give back to the video game developers community, despite of not being able to join the GDC2015 conference this year. They are also running a huge game audio sale on their website at the moment, aka GameAudio Special.
So get on board Sonicateers! Grab your bundle while you still can. They recommend the torrent for it!

Loaded for Bear!

4605566080_957x538What a fantastic project! Free Firearm sound effects!

From the Free Firearm Sound Effects Library website:

The firearm sound library was the brainchild of a team of college students with a mutual passion for the audio and  visual arts. In November, 2013 we launched a Kickstarter campaign to develop an extensive open source firearm sound effects library, and on December 7, 2013 our project was funded by an incredible group of backers and we went into full tilt production. This website serves to connect our backers with our two libraries, as well as to give credit to the backers who made it all possible.

Along with the availability of these sounds comes the need to understand their proper application. The metadata included in the sound files along with some instructional videos will help make these sounds serve you to their full potential.

Our team holds CC0 NO RIGHTS RESERVED for this library. It may be used without royalty or credit (though we would love to hear how you’ve used our sounds) for any application, personal or professional. Have at it!

Grab the raw files, or refined ones. Select which sound effects you want or grab the whole bunch!

On top of that help them complete their Medieval Weapons Sound Effects Library by donating to kickstarter!

 

 

 

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