Tag: Celtx

Who is Jack Ward in the Audio Drama World Anyway?

Today is my birthday.

Birthdays have a unique power- like Christmas and New Year celebrations- to force us to look back through our lives and consider some goals, high points, low points, lessons learned, lessons still to be learned and, if we turn around, the horizons yet ahead of us.

Seventeen years ago, my friend Andrew Dorfman was involved in an online Internet radio station called the “DV8 Network”. He was beating the bushes, talking to friends about content. Andrew and I were CBC radio fans and loved their shows like Nightfall and Johnny Chase- Secret Agent of Space. Andrew suggested I write and produce a radio drama of my own- an Internet Radio Drama.

I was entranced with the idea.

I had zero clues as to how difficult it would be to make a show with a modern-day computer. I remember and wince when I think of working on reel-to-reel editing as I did at the campus radio station in Guelph CFRU 93.3 FM. But this was different. These new shows would be digitally edited, and Andrew said he was keen to try his hand in production. I had already written two scripts in my university salad days: “Spaceways- Starring Biff Straker” and “Graves’ Shift- Starring Phillipa Graves“. One was a parody of Buck Rogers and the other was an old-time detective story with a tough as nails “Private Jane” as Phillipa used to call herself. Detectives who call themselves private dicks are engaged in wishful thinking, she would muse.

One thing led after another, and the DV8 Network folded. But this idea still burned in my head. It simply wouldn’t go away. I wanted to write radio drama. Instead of just one script, I wanted to write a whole series. So, Andrew and I went to Dalhousie University’s radio station CKDU 88.1 FM and proposed a new show. As an eternal fan of the Twilight Zone, I called the show Shadowlands Theatre. We had a Tuesday night slot from 9 PM until 10:30 and we chatted live and played our favourite Old Time Radio shows, while in the background, we worked on new scripts. We tossed Halifax proper with deerstalkers and magnifying glasses searching for local actors. We’d cover the interview room of CKDU with blankets and sleeping bags, like new parents terrified of injuring our growing toddler. And we had a ball. I wrote six of the Seven Deadly Sins Scripts and not much later sold them as a book through a small publisher. We had a massive release of the first Shadowlands original show- Right Number, Wrong Party (my nod to the famous Sorry, Wrong Number) in an evening held at The Universalist-Unitarian Church playing the live recording over speakers while guests nibbled cheese and sipped wine from long-stemmed glasses straining to hear. We experimented with live radio drama at the Shoe Shoppe Restaurant, trying to compete with dinner orders and bartenders fixing drinks with hand-held mixers. We STILL had a ball, even though the live performance had so much interference from crossed power cables that it was unreleasable.

Less than a year later, I was sitting across from the Program Director at CKDU. She told me that I had to think bigger. That all across Canada, there were campus and community radio stations looking for this kind of spoken word content. So, I called long distance to over a dozen stations from St. John’s, Newfoundland to Victoria, British Columbia and parts in-between, pitching my show to affiliates. Everyone came back with interest and fascination EXCEPT for one thing.

No one wanted the old time radio. They were looking for original programming because if I had the rights, they didn’t have to pay licensing fees. I was at a crossroads. I could keep happily going as I was, or move forward into an uncertain future with a different model. I know one thing. There was absolutely NO WAY I could produce a brand new hour and a half show every single week myself and still keep my job. And similarly, there was no way such a move would pay for itself. But, I love the medium so much, and CBC wasn’t making radio drama anymore. I ached to introduce new listeners to a new generation of radio drama. It didn’t HAVE to be my work.

Thus The Sonic Society was born. 

We went back to CKDU with a new show proposal after researching that indeed there were other people out there making new radio drama too! Andrew and I were tickled pink. I scribbled down about a dozen different names for a new show and a new company we’d run. We had picked up (briefly) a third member in the group from film and television production- Chris Turner and the three of us decided upon “The Sonic Society” as the moniker for the radio show, and “Sonic Cinema” would be our company name (which I still adore). We continued our Tuesday night slot, but now it was only an hour in length. I emailed requests regularly and connected with almost a dozen groups out in the Internet who were making radio drama like we was. They were mostly streaming their shows directly from websites or allowing mp3 downloads. All those emails and messages began for me, some of the most meaningful connections of my life, and with people that I would never meet. I delved. I poured over the shows people sent me. I learned everything I could from their writings, their styles, their introductions, their credits, and their music. I roped in one of my oldest friends from my hometown of Fergus, Sharon Bee, and she became our composer and musician for most of our music. Meanwhile, Andrew and I still created our own shows. At this point, The Sonic Society was able to be heard live through the CKDU streaming service and we had fans all around the world. One of them would change our destiny forever.

Danielle Cutler, out of Gilbert, Arizona, who is an awesome voice actor, and radio personality in her own right, suggested we try this new thing called podcastingI was sceptical, but if Dani wanted to run the podcast, great! In fact, she often contributed on the show herself. Amazingly, the podcast took off! And we became part of the Radio Memories Network, thanks to Dennis Humphries.

Eventually, we were looking at other shows to write. People loved Fan Fiction, especially Star Trek, Star Wars, and Doctor Who and we wanted to do something a little different. We settled on the beloved series, Firefly. Our original scripts composed of six episodes were titled Firefly: Old Wounds, and we got attention from a massively popular podcast at the time, The Signal. We were the first Firefly fan fiction, and suddenly we had new fans to audio drama. Like I said before, that was my favourite part- more people listening to more audio drama. That’s when I first realized we replaced the word “radio” with “audio”. For years, we wondered what to call this medium- “pulp audio”, “audio cinema”, “audio plays.” It was a regular theme we asked the listeners as to what they prefered. Everyone struggled with the term because audio theatre wasn’t limited to just radio broadcasts anymore. Audio Drama was in free flight. But she was a very young bird, and everyone expected podcasts to fall out of the skies at any time.

This was also a time of great change in my life. Firefly and the new series The Dead Line Anthology had worked Andrew and me to the bone, and he was looking for an exit from the audio drama world and into comedy. After 22 years, my wife and I separated and I found myself working with a new co-host and a new direction. Gone was Sonic Cinema, and the new company was named Electric Vicuna Productions– a strange name and a personal joke admittedly. But, with my love of Rod Serling’s writing style, I continued with various anthology series beyond The Dead Line- The WaveFront Anthology, Consortium Comics, Darker Musings Anthologies, and now Action Adventure Audio Theatre are all continuing today. The massive personal and professional change brought with it an explosion of ideas and opportunities. With a new co-host, I connected with well over a hundred companies and individuals back then, and I even acted a lot in other people’s shows for no other reason than they asked me and I was a fan.

The blur of years continued. The shows piled on. A few side comments during our intros about various different things the audio drama community needed started to manifest from our listeners. Marccus Beatty created the now defunct Audio Drama Chat which was the premier place to go and share audio stories before social media took over. The Audio Drama Directory was created by Jeremy Yenser from another comment we made on the show, and it became the “yellow pages” for audio drama. But as time went by, Jeremy was called to other projects and was unable to keep up with the requests.

In 2009, I created, with the help of John Bell from Bells in the Batfry, the Audio Drama Ratings System after numerous listeners requested for more warning as to what shows would be appropriate for their children in the car to hear.

Some smart people (Sibby Wieland) created “National Audio Drama Day” in 2013, and in 2014, I decided it needed to be more global, so I created the Facebook Page World Audio Drama Day (October 30th of course!), although I admit my friend Pete Lutz from Narada Radio Company has been much better at getting the word out through the year than I have. Now everyone calls it World Audio Drama Day.

I created some extra shows on our feed- Sonic Speaks became a vehicle for interviews with audio drama creators and shapers and Sonic Echo was my attempt to try to share the very best of OTR. We had some misfires of course. Sonic Workshop took too much energy to properly be effective, and Sonic Gold, only last a single season as it took too much effort to keep running.

Always looking for better ways to collaborate, I asked people if there were a shareware product for scriptwriting that we could all use. One of our fans, Chris Moody, a technical genius and fan of the show pointed out that Celtx out of Newfoundland had some good opportunities, and I contacted them. They were more than interested and together we created the Audio Play script section for their desktop software- something I still use today.

I had lived through and watched the twilight of the Golden Age of Modern Audio Drama. Five years after audio drama had new life on the Internet, “The Silver Age” began. These Silver Age or 2nd Age represented people, like me, who had loved old time radio originally but were inspired by the new audio creators and producers to make their own. Rob Paterson had said so publicly many times that his show Kung Fu Action Theatre came from listening to the great productions on the Sonic Society. The dynamic Dick Dynamo and many others looked to Decoder Ring Theatre, or Broken Sea Audio, or Darker Projects as grist for their own creative mills.  For a while, audio drama was becoming a little more crowded. I no longer had to run an entire series of a single show, but I could sample more and unique companies. But, there were a lot of losses too. So, many personalities who were attracted to the idea of making money on the web popped up almost monthly in Audio Drama Chat to announce that they were going to “bring back radio drama!” Quietly, the old guard chuckled and waited patiently as they saw those people disappear into other pursuits like gold prospectors who had worn their boots through and lost their pans downriver.

Meanwhile the Sonic Society ticked on. I tend to avoid awards and competitions. My focus has always been about getting the word out more than trying to “be the best”. But we were nominated for a Parsec Award and that got us some more listeners. When I met David Ault his performance and that of the other actors and producer, John Bell, in my full remake of “Soul Survivor”, I felt I owed it to them to try. We got Ogle Award in 2010, and I flew to Minneapolis. The amazing Jeffrey Adams from Icebox Radio picked me up at the airport and we sped to the convention. It was a scene out of a movie, I didn’t even go to my hotel room, and came in through the back doors to a packed auditorium with the speaker at the microphone saying, “Soul Survivor written and produced by Jack Ward!” I handed Jeff my jacket and luggage and made my way up the stairs, dumbfounded. During CONvergence after a conversation I had with Eline Hoskins of the astounding Audio Epics I ran up to my room and started The Audio Drama Radio Drama Lovers Facebook Group which has been the premier place to talk modern audio drama since the demise of our beloved Audio Drama Chat forum and has nearly 2000 members to date. I created an Audio Productions Group and Audio Scriptwriters among others. All poised to bring more folks together to share, to talk, and to explore our favourite medium.  Three years later. we won a silver Mark Time Award at CONvergence for Alone in the Night because I adore Michael Stokes production skills.

After the success of NANOWRIMO I was startled to find there wasn’t a writing period for Audio Scriptwriters, so I christened the month of February NADSWRIM– National Audio Drama Script Writers Month. An opportunity to encourage more writing in the community.

It wasn’t long after the 2010 award when we began our summer session of Sonic Summerstock Playhouse (Our annual salute to great old time radio scripts where modern showrunners take their actors and perform classic shows) that I hit another big life change. Another relationship was over, and my divorce papers came in nearly at the same time. Broke and alone, I moved in with my sister for a couple of months to regroup. All my belongings were in a storage locker with the exception of my three cats, my clothes, a haversack of books, and the Sonic Society computer. From the end of my bed, I took stock of my life and had one pain-soaked season. It was almost the end. I had no energy or passion to continue, and yet, it was the only thing keeping me going. Bill Hollweg and David Ault kept me grounded, and the Sonic Society was later in releases, sometimes being as late as three weeks, but always catching up somehow. I wrote no new audio dramas beyond the introductions for the shows. I didn’t know where the show was going. Or even if it should.

Rebirth.

One conversation from David Ault led to a question that changed my life again. “Can I co-host with you?” I was dumbfounded. I never thought about even asking. David Ault is the most sought-after, popular audio drama actor of the modern age. He’s also a wonderful friend. And he was genuinely interested. So, the Sonic Society began another stage. And it was fun again.

The return to writing was a little slower, and through the years now it seems to be picking up faster and faster. My first script was Tulpa and was produced by the incredible Bob Arnold from Chatterbox Audio Theatre Live. I still remember him asking if we’d tell our listeners about their live Halloween Show Contest. I wouldn’t have written a script if Bob didn’t ask me personally to try. That’s always my Achille’s heel. I never want to let someone down. There’s been other setbacks and losses. We had lost David Chambers, one of our local actors to cancer and Seth Adam Sher. In 2017, Bill Hollweg also passed and I was invited to the release of his ashes by his daughter. I was touched beyond words, and joined and met Lothar Tuppan, his wife Jan and Jeffrey Billard in Texas. This forged one of the strongest bonds in my life, and they are all my family. We decided to add to the Sonic Summerstock Season a memorial of Bill’s work and that led to us rekindling my earlier Sonic Echo to a monthly show where Jeffrey, Lothar and I discuss and praise some of the great shows of the Golden Age. From that summer session, I decided to get us all together in 2020 at Halifax during the world’s first fully audio drama convention- Mad-Con.com.

2014 launched a huge changeup for the world of Audio Drama. The podcast Serial and Welcome to Night Vale hit the big time (Nightvale began in 2014) and people were looking at creating something they called podcast fiction (I dubbed early as “podficts”) to tell stories. A central narrator speaking to an audience with enhanced sound effects and “clips” of conversations and the like added to the show for colour created a new craze of audio drama. This was the rise of the current 3rd Age or The Bronze Age of Audio Drama. Born from the Nightvale and Serial stardom these producers and creators hadn’t really heard of the audio dramas before, or even the old-time radio precursors. With the downturn of the Silver Age, people were certain that podcasts were headed the way of the dodo. Everyone wanted to have video content on youtube until these new shows turned up. Suddenly, the new lifeblood has kept the Sonic Society hopping. We’re only able to air a small portion of the vast number of shows out there. New stories come and go faster than falling stars, and some remain brilliant long after they are over. But the age of Audio Drama seems to have finally come of its own. And I couldn’t be happier. This work we’ve all been a part of over these past two decades is finally becoming appreciated by another generation.

So, it was this past Christmas (a more lonely one I can not name) that I pondered how I could give back some more. I couldn’t ever pay people for lending their shows to the Sonic Society. I was operating on a shoestring budget like most people. I just hoped I could get everyone who showcased their episode on the Society would gain more followers and fans. But, I started to think of something new…

As Blackadder might have said, “I had a cunning plan.”

I began running the numbers. The plan had to fulfill the following elements:

  • It had to pay people for their shows (even a little)
  • It had to pay for itself (I couldn’t go more broke doing this)
  • It had to pay for the business functions to run without me (I needed an accountant to pay the bills and an assistant to operate the monthly functions)
  • It had to come supported with a Board (we have five members)
  • It couldn’t lose current subscribers
  • It had to give me the time to continue to make audio drama myself as a member

And from that was born The Mutual Audio Network.

The more I looked at the plan, the more I realized this would be a wonderful fit for my life’s work. It would help build a network of likeminded audio drama enthusiasts who could get even a little back from their hard work producing original content. It would be a single place where listeners could find new audio drama, and it would curate and build a massive archive of modern audio drama for new listeners to come.

The more I thought of it, the more I realized that it was something I could manage, organize, and facilitate. It was, almost entirely, an extension of everything I wanted the Sonic Society to achieve.

So, now, after 17 years, I’m looking at this startup little network, and thinking this is going to be a really great opportunity for the next 17 years. And I couldn’t think of anyone else who’s been doing what I do, this long, other than me. And while you may think this is a huge post, I haven’t begun to scratch the surface of all the stupendous moments that these past years have given me. I can’t express my love for Matt Leong enough whose dedication and artistic skills have added so much to the life of this show. Or how moved I was when Mark Bruzee asked me about starting Leap Audio, and how thrilled I was for that voice to reach the community, or how members of the band Bread emailed us to play their eighties rock opera “Cosmo and Robetta” or how almost every member of the original Firefly cast called in and left a shout out on our phone line. The memories just keep coming.

This is what I love most about Audio Drama. As Spock would say, “There are always possibilities.”

Off unto the Next Frontier. 🙂

How Do I Create and Audio Drama?

Recently, this question came up in Quora. And since no one provided an answer for a year, we took a crack at it. How’d we do?

Audio Drama (Radio Drama to some) has become a kind of hot topic for those in the know more recently. My weekly podcast/radio show “The Sonic Society” features new audio drama from around the world now for fourteen straight years. Creating audio drama is so much easier than filming movies, and has become a favourite entry-point for many storytellers because you really need to focus only on three key things- telling good stories, utilizing excellent acting, and integrating effective production, sound effects and music.
1. Good stories- Writing audio drama is script writing. Keep in mind the following things:

  • Look for a good scriptwriting programme. Celtx is what I use now, but they no longer offer the desktop version that was free. I’ve used Final Draft and Fade In. There’s a number of ones that are excellent. Make sure you use one that follows a radio drama format of some kind and can number your lines for actors. Some people use a word processor like MS-Word. I recommend against it because the formatting will slow your writing down. Whatever your selection make sure that your actors will be able to read your script without buying into your choice. Make sure that the script itself can export into txt, rtf, doc, or pdf formats.
  • Make sure your story is something worthy of audio drama. In this, I mean that you should make certain your story isn’t just a film that you write as an audio drama- not that I don’t believe that you can’t adapt nearly any work, but especially as a beginner understand the constraints and freedoms of audio drama storytelling. Make your story something that is richly understood in the audio form. For example, the classic Suspense play “Sorry, Wrong Number” takes place entirely in the apartment of a woman confined to a wheelchair. While trying to call her husband, the phone lines get crossed and she overhears two men plotting a murder. The entire play is her desperate to get someone on the line to help her stop it. I’ve written two plays myself that use the phone as a conceit “Right Number, Wrong Party” and “Messages” early to get the beats and the feel of phone dialogue down.
  • Limit your narration. The main difference between audio drama and audio books is that audio books tell you a story, audio drama puts you in the thick of things. Imagine if you watched a movie of Tolkien reading “The Lord of the Rings” and then watched Peter Jackson’s trilogy. You may decide to use a narrator to set the scene or scenes, but the more you tell people your story, the less you immerse them in it.
  • Use sound effects to tell your story. Keep your sound effects as a way to explore and deepen the world you’re designing. Some folks like to use every sound effect in the book in each scene for a rich tapestry of sound. Others keep their sound effects minimalized. The Rule of Thumb here tends to be, to use enough to enhance your play but not so much that it confuses your listeners.
  • Limit the number of characters in your script. Too many characters will confuse and turn off your audience. Consider using just two or three characters for your first script. I try to keep it down to less than six.
  • Make sure your dialogue is not hackneyed. Many people say that you need to keep your dialogue realistic, but the truth is you can be stylized if it sounds realistic. Truthfully, Tarantino’s dialogue isn’t actually an authentic discussion. Most people don’t talk like that. But, it is stylized and interesting enough that we don’t care as an audience. Give your actors something meaty to work with, and your audience something believable to lean forward into. Be clever with your listeners. Don’t talk down to them. Avoid things like, “John! What are you doing with that gun?!” when you could write, “John! What are you doing?!” and the sound effect of a cocking pistol tells the tale.

2. Excellent Acting

  • Discover actors who know how to act and not “read”. There are fantastic actors who are used to using their voice but may not be effective at audio acting. A lot of voice work people are used to voice-overs or audio books. You can tell the difference as they sound like DJ’s and not characters in a movie.
  • If you don’t have money (and you’d be silly to go into audio drama production thinking you’re going to make it rich. NO ONE has. Even the best in the business can eke out a life for one or two people in their company group. The closest would be the Doctor Who Radio Drama folks, and I have no idea how small that organization is.), then go looking on university campuses. Go seeking out Little Theatres. Put up posters in libraries, at community centres, and send out ads through Kijiji or Craig ’s list or what have you. Make it clear that you’re looking for people who want to come together and have fun acting in audio dramas.
  • Follow through with auditions. Make sure there’s at least two or three of you. (I did this once by myself because my partners ducked out and it was one of the most stressful nights of my life). If you can partner with a community radio station (see Production below) then you can have a neutral place to meet, a waiting room often, and the facilities to record people professionally to listen to their voices. Have several pieces for various characters- men, women. About a page and a half of dialogue is usually enough. Pick pieces that are either monologues or two characters where you can help prompt them for their parts. Make sure you have posted the audition pieces electronically on a webpage or distributed through email, and printed out some copies in the waiting room for people to peruse and practice while they wait.
  • Make sure you pick actors with differing voices for each performance. I’ve found to my chagrin that many women actors I’ve selected in the past can sound the same to the audience. THE LAST THING YOU WANT TO DO EVER IS CONFUSE THE LISTENER AND LOSE THEM. So, make sure if you have multiple men together in a scene or multiple women that you contrast their parts with pitch, cadence, style, accents, or what have you.
  • Provide snacks and transportation to and from the recording sessions. Give specific details about start and end times and stick to them as tightly as possible. Three-hour sessions are standard. Any longer and you won’t have the actors at their best. Any shorter and you won’t get enough takes or preparation for the best product.
  • Have actors sign agreements. THIS IS KEY. Take it from me as I learned it the hard way. One of my ex-actors demanded I take everything down she was in. This was petty and ugly, and you could most likely win in a court case as you could prove malice on their part when they agreed originally, but as much as verbal consent is recognized by the law, written consent is much more binding.
  • Don’t be afraid to direct. This hurt me a lot in the beginning. I kept thinking, “Who am I to tell these actors how to do their parts?” You’re the director (and most likely the writer). The last thing you want to do is have your project recorded and discover that an actor or more didn’t give you what you need. A bad performance hurts the actor as much as you, and if they’re serious about their profession they will want to do great work. Be kind and patient and be prepared to describe what kind of voice, what kind of emphasis, what kind of emotion, what the scene and the setting is. Whatever it takes to place the actor into the experience at the time. Most serious actors really appreciate the direction. Always praise their efforts.
  • Provide snacks and transportation. This bears saying twice. You’re not likely going to have the money to pay them scale or anything. So, the least you can do is offer rides, nominal gas money, and baked goods and drinks. I provide water as well for the pipes, fresh bread I bake myself, cookies. I’ve even made pizza. Sometimes, I’ll go out and get doughnuts but I want to provide the most personal touch I can. Fresh fruit is another great option.
  • Be interested and promote and support your actors’ pursuits. If you want someone to be a part of your art, support other artists. Most of my actors also write/produce/act in many other plays. I try to go at least once a month to actors’ works or meetups. Fringe Festival is now on here in Halifax, and I regularly see 4–6 plays and praise my actors specifically on Facebook and encourage others to see them. I rarely get this kind of attention back in return. But, you’re wanting to make audio drama. We’re respected somewhere above mimes. Hold your head high and realize your brilliance may be appreciated long after you die.
  • Get experienced with microphones and direct your actors to record their lines in the mikes as best as you can. There’s an old adage, that the better you record voices, the less work you have in post-production. This was a very hard lesson for me to learn. I’m still learning it. But, MAN it makes all the difference in the world.
  • What if you can’t get actors locally? Or don’t have a studio? Well, you have a world full of satellite actors ready to jump into your production. If you go to my Facebook group “Audio Drama/Radio Drama Lovers” you can post requests for actors there. There are also other places like Voice Alliances and other Facebook groups like “Audio Production”. Be clear as to what the name of your project is. What the expectations of the actors’ involvement (is this a series or a single feature?). What they need to send you in the form of an mp3. What their contact information is. Your email and website for further questions. Deadline for auditions and the like. Be sure that your satellite actors have a great recording studio of their own to work from, and that their voices are perfect for your project. While you can’t provide transportation and food, praise and support will be hugely appreciated. The audio drama community, by and large, is a great big family and we all love each other’s work. That’s starting to change now as the community has taken on various characters and types. But, for the most part, we’re still really supportive.
  • Use headphones when you record. Studio expensive headphones if possible for you and regular headphones for your actors. You need to hear EVERYTHING they record, and they should get used to listening to themselves in their ears to modify their performance.
  • Don’t be afraid to ask the actors to redo scenes where they don’t work. If you need to have them come back for second recording sessions to fix lines that don’t work in post-production. Once again. The more you get it right in recording, the less pain you’ll have in post.
  • Listen for the hard consonant popping. In the business, these are called “plosions” and they occur often with p’s, d’s, b’s and the like are too close to the microphone. Use pop-shields to provide as much cursory protection as possible.

3. Production- Post producing your audio drama

  • Good DAW (digital audio workstation) is key. Look around and see what might be in your price range. Lots of folks begin with Audacity or Garage Band but move into things like Adobe Audition or Protools as their skills become more advanced. I’m currently using Reaper which has an incredible price point. You can actually use it perpetually for nothing, but I recommend purchasing it at about fifty bucks. Really powerful and fast editing capabilities.
  • You’ll need to understand how to break down your actors’ recordings separately and isolate them into separate tracks.
  • You’ll need to work to get rid of any extraneous noises in the actors’ recordings as well as normalize their voices to sound like they are all in the same environment (room or outdoors)
  • You’ll need to cut and edit their separate tracks so that their dialogue mixes naturally and well together adding pauses and beats for reactions to the conversation as well as having each work tightly off each other in other situations. Natural dialogue is often the best sounding. Your job here is to make sure the actors don’t sound like they are acting their lines but engaged in a moment.
  • You’ll need to consider which sound effects are needed in this scene to tell the story. Are they on a porch in the countryside in the evening? You’ll need crickets, a light wind, and the creak of your porch swing. You might also need a screen door opening and closing and the creak of floorboards as they walk up and down steps. Is someone lighting their pipe? Is someone else pouring a cool glass of lemonade? What of these sound effects clarifies, and what might confuse the audience?
  • You’ll need to consider whether you need music or not. Look on the Internet for free to use music. Ask the musician/composer if they will lend you the rights for your performance, or pay if you can the fees (musicians need remuneration too). Or have a friend or yourself compose music. You’re going to want to consider several TYPES of music: themes, stings, and mood. A. Theme music is what you’ll want to start and end your show or series with. Theme music can also be reflected in your other types of music to have a coherency to your story. If you listen to the Star Wars suite from John Williams you can pick out the most famous Star Wars theme in many of the pieces. B. Stings are used often for transitions between scenes. You don’t NEED stings to transition, but they often provide a strong notice to your audience that one scene has ended and a new one- perhaps in a different time and place- has begun. And remember, one of the most important goals is to never confuse your audience. C. Mood music is an often overlooked important piece of music. It is often designed to be low key and not draw attention to itself. Slow and/or few notes can provide a mood that the audience feels more than hears and that can really provide good suspense or pathos to a scene. I’ve reused excellent mood music that my chief musician Sharon Bee (www.sharonbee.com) has provided for me through the years again and again. Oh yes, make sure you promote your musicians as much as possible. They provide so much emotion to your shows. I love Sharon to death. I really enjoy collaborating with her and she’s been with me from the very beginning.
  • You’ll need to consider how to blend your voices into this new audioscape you’ve created. If someone is outdoors, they sound different than they would in a closet. Make sure your audience doesn’t think your actors recorded in a sterile environment. Isolation was excellent to get you to a place where you can immerse your action in a scene and a setting.
  • You’ll need to modify the loudness and pan your characters and sound effects. If someone is coming in from outside, they are usually entering from either left or right. Don’t make the mistake of panning too far all the time because if you’re successful a lot of people listen to their audio dramas on commutes in cars and car speakers may not capture the full range of your panning.
  • Consider the use of VST plugins and other plugins that are available. I’m really only learning about how great these tools can be now as I delve more into the production side myself. So many really powerful plugins will save you time. They could EQ a voice to give someone with a higher register more depth. They could help remove sound artifacts which take away from the sound. They could help remove the popping “plosions” we’re so afraid of as producers. Some plugins are free and are a good start. Some of the very best (iZotope for example) are really expensive but get on their mailing list and look for deals. I found one suite normally for 500 dollars for twenty-six bucks. Thank heavens a fellow audio drama produce emailed me right away and I snagged them when I could. They are magic!
  • Edit on your speakers. While you record with headphones, it’s important to use speakers to edit. Some folks like to create fully immersible 3-D sound and all power to them. My job is to try to make an audio drama that everyone can hear everywhere. Whether someone is listening in their car, on their radio, in their earbuds, or through crappy speakers, I want them to hear my stories. Why limit your already limited audience?
  • Mixdown to the best sound quality you can. My minimum is 44100 Hz, 192 kbps, joint stereo mp3 for podcast/radio broadcast. I keep a wav file for a higher bit rate in my files. You can go 256 kbps but that’s usually overkill for mostly vocal tracks.
  • Decide how you want to distribute your project. Set up your own podcast (there’s a number of providers and even archive.org for free), place for direct download as a link on your website, partner with a radio station for release (you’ll need a whole lot of shows if you want regular release or find a show that will play your feature occasionally), create as a CD or (gasp) cassette tape for your grandparents, or render into a youtube or other such stream. Even get your feature played on The Sonic Society (www.sonicsociety.org)
  • Market, market, market. Share with others. Talk about your show. Go out in social media and provide links and excitement.
  • Wait for that one email you get from a fan who in breathless text tells you how brilliant you are.
  • Organize all your files, especially your sound effect files and actor auditions and contact information.
  • Identify what went wrong, and what you can improve for next time. Challenge yourself to do better and stick to it.
  • Start your next project!

And that’s all you need to know. Easy right? So, get out there and produce the next great Audio Drama. Then contact us at the Sonic Society and let us showcase it for you!

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