Author: Jack (Page 117 of 175)

Born to Teachers and Amateur Audio Enthusiasts in the small rural community of Belwood, Jack's first love was stories- writing, reading, telling, and singing. He developed his acting skills through High School, University, and through film and community theatre.
Jack writes the lion's share of Sonic Cinema Production's (previously Electric Vicuna) Audio Drama scripts and has his own writing site at www.jackjward.com. Jack also is the middle of book writing, screenplay production, and is the CEO of the Mutual Audio Network- where he and the best people in the world Listen & Imagine, Together!.
He's thrilled to co-host the Sonic Society with his wonderful, talented, friend David Ault as they enter their second decade in the medium!

Not a Movie

nomovieRecently, I had a discussion with a long time audio drama producer of literally hundreds of shows. Our conversation turned to various topics around our favourite medium. At one point, we focused on how many new audio dramaphiles seem to be coming from the Dirk Maggs school of radio drama production. Mr. Maggs is the phenomenal writer/director/editor/producer of many hits including Batman: Knightfall, The Gemini Apes, and most recently Neil Gaiman and Terry Pratchett’s Good Omens. In a Sonic Speaks interview, Mr. Maggs spoke of his love of cinema and his desire to make movies, but found audio drama more flexible and creative. It got me wondering, if he is one of the few exceptions that “proves the rule”.

So many people see radio drama as movies “without the images” or “movies of the mind” but it really is a different medium. If anything, after the last decade of listening to audio drama, I find more in common with stage theatre and audio drama than I do with moving pictures.

1. Limited Stage

While movies can have three or more plots happening concurrently, that’s much more difficult to achieve in audio drama. Certainly, your imagination is unleashed in the audio play, but the story still must remain carefully focused in one “set” at a time. Move too much around on a stage too quickly, and you lose the momentum of the play. The same goes with audio drama. A story has to have a clear setting and audioscape or you risk losing your listeners.

2. Limited Cast

Background crowds and wallas are more of an aspect of the atmosphere of an audio drama in the same way as music provides mood. The most challenging audio dramas to listen to have more than six speaking characters. One of the hot button topics is “How many women characters do you have in your play?” when the more pertinent question might be, “How many unique voices/characters are being represented?” I’m not speaking about race or ethnicity which (unless provided as a stereotype) goes virtually unnoticed in an audio show, but rather simply truly unique sounding actors? One of the big difficulties for actors is having variation in vocal tones and notes between people in a scene. Have two women that have similar vocal inflections, accents and pitches, and you will confuse people even more. Movies can have massive casts because the visual cues will certainly help differentiate who is performing.

3. Limited Pacing

Movies can have a ten minute car chase with next to no dialogue. Or a fight scene of the deck of a pirate ship with vast technocolor explosions. Fight scenes and high-paced action sequences always threaten to leave you audience behind without either narration or dialogue that helps clue in the listener as to what is happening. Long chunks of fight scenes without clear direction for the audience becomes tiring to listen to, and can leave people shrugging the shoulders saying, “I guess they won?” Action movies have a whole lot less dialogue for a reason. They fill the story with images. Trying to do exactly the same thing in audio will befuddle more than thrill. Stage fighting has a long history of clearly detailing what is going on for the audience and still maintaining a level of excitement and daring.

When I listen to audio dramas that were made by producers who wish they were making movies, I know. They are either narrative heavy, which throws the audience out of the action, or they are so confusing as to leave the audience turning off hoping they can find a quieter time to better try to decode what exactly was going on.

I suspect that Dirk Maggs’ brilliance in the arena of audio movies, is because of his deep understanding of the limitations of radio drama, and where he can dynamically express the story. As much as he loves movies, I’m certain he recognizes that he’s not making them. When you’re making your audio drama, it might do well to think of the magic of the theatre, and consider how you can use sound effects to expand that story, than to tell a film in mp3.

The Dead Rise!

DeadAhead3It’s Here! It’s Here! Colonial Radio Theater’s exciting and bone-chilling horror, Dead Ahead adapted by our own Jack J. Ward from Mel Smith‘s original tale:

“On a restless ocean, a group of weary survivors contemplate their grim fortune: What had started out as a fun little fishing trip soon turns into a nightmare of damnation, trapped on a floating prison. The continents have been hit by a plague that has turned humanity into living corpses – leaving our castaways at sea to fend for themselves! With provisions low, hope comes in the form of a luxury liner sailing into view on the horizon… All they needed to survive would be on board, but who among them has what it takes to find out what happened to its crew and passengers?”

Get your copy at CRT, Audible or Amazon today!

 

To Free or not to Free?

forfreeThere are people in the Audio Drama community right miffed at others.

No seriously. We’re as eclectic as any other group, and there’s all kinds of ideas from people as to what is the best way to produce and provide our favourite medium. Here at the Sonic Society we are of the “Yes, please!” to all courses of our favourite meal. Whether people sell their works professionally, or ask for help from Patreon, Kickstarter, or as Cory Doctorow and the Sonic Society says “Let there be free entertainment!” this article Why Give Your Work Away For Free? suggests all kinds of value in the act.

What would you like to do?

Sound Thinking

heartbeat“Would you rather lose your vision or your hearing?” the old question goes. Which one of your main senses would you feel like you could do without? It’s hard to imagine never being able to see a sunrise again, or experiencing the swaying of the tree tops in a light wind as the leaves leave their autumnal smatterings across the landscape. But, a world without sound would be at least as equally debilitating. We take more from sound than we truly realize. In this article Close Listening from Christopher Joyce in NPR, he muses how sound is important even as a diagnosis for the experienced physician. When we think on everything from the meditative singing bowl of Tibet, to the bells in school yards calling a change of classes, much of our lives are centred and structured by sound.

 

 

What are the Audio Drama Genres?

savethecat

The late great (and sorely missed) Blake Snyder argued that the terms that we know as “genre”- those of fantasy, science fiction, mystery and the like- are poorly chosen. There are, after all many different kinds of horrors stories, westerns, even romance stories, and often they intersect with each other.

Instead, Mr. Snyder, in his book Save the Cat Goes to the Movies, brilliantly breaks down ten different genres. some of which are covered in this scriptmag article by Erik Bork.

One example, is Monster in the House in which Blake Snyder argues quite effectively that Jaws, Alien, and Cable Guy are all the same genre.

Take a moment to think about audio plays/radio drama. Certainly, there are crossroads with the movie genres that Blake Snyder identifies. But the question remains, are there genres you’ll only find in the audio drama medium?

 

Socially Sonic

hammockIt’s the summertime and that’s a good time to sit back and listen to audio drama. But, for many writers, it’s also the time they can find a quiet place to work on their latest opus. The purpose of your writing may be entirely up to you, but Esta de Fossard decided that writing audio drama for social development was an excellent way to get the message across when you entertain.

Here is her own opus, appropriately titled How to Write a Radio Serial Drama for Social Development. While you’re lazing in your hammock, have a read, and a thought to how you can transform the world today with Audio story!

OTR Appreciation 101

Jack and David provide a little post mortem on Season 10 and the first decade of the Sonic Society while giving away hints at the upcoming season in the Fall. Meanwhile, John Bell and the gang from the Batfry give us a brief interlude from our recreations of OTR for Sonic Summerstock Playhouse with an analysis of one episode of The Lone Ranger in OTR Appreciation 101.

 

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